CS602 Quiz No 2 Final Term || VU RANK

CS602 QUIZ NO 2 SOLVED (FINAL TERM) BY VURANK


Q1: _______ colors specified for objects that generate light themselves.
A) Ambient
B) Diffuse
C) Specular
D) Emissive (page 242) (100% Sure)

Q2: The ability to understand things without explicitly programmed a computer is called?
A) Artificial intellegence
B) Deep learning
C) Machine learning (page 160) (100% Sure)
D) Fuzzy logic

Q3: There are _____ angles associated with spotlights.
A) two (page 244) (100% Sure)
B) three
C) four
D) five

Q4: Labertian was used mostly back when computers weren't fast enough to do _______ in real time.
A) Phong shading
B) Processing
C) Shading
D) Ground shading (page 245) (100% Sure)

Q5: The attenuation formula is f= _________, where C, L and Q are the constand, linear and quadratic attenuation factors and d is the distance between the vertex being lit and the light source.
A) 1/(C + Ld + Qd2) (page 293) (100% Sure)
B) 1/(C + Ld + Qd)
C) 1/(C + L + d + Qd2)
D) 1/(Cd + L + Qd2)

Q6: Light is mostly reflected in case of _______ surfaces.
A) Conductors (like metals)
B) Nonconductor (like dielectrics) (page 238) (100% Sure)
C) Both conductor and nonconductor
D) None of the given

Q7: The relfected light wave turns out to be a ________ case since light is reflected at the same angle as the incident wave when the surface is smooth and uniform, as we'll assume for now.
A) Abnormal
B) Complex
C) Simple (page 299) (100% Sure)
D) Unknown

Q8: The phong reflection model simplifies light-matter interactions essentially into 4 vectors and a number of constants. Which piece of the Phong model is responsible for giving spheres their bright white spots?
A) Specular (100% Sure)
B) Diffuse
C) Ambient
D) Ambient and Diffuse

Q9: One problem with Gouraud shading is that the ______ intensities can never be greater than the intesities at the edges.
C) Triangles (page 246) (100% Sure)
B) Squares
C) Rectangles
D) Polygons

Q10: _______ is simply the calculation of color reflected by the surface.
A) Shading (page 240) (100% Sure)
B) Clamping
C) Scaling
D) None of the given

No comments:

Post a Comment